![]() It may work for some, and not for others. There are reports of a 50% chance of getting into the game if you immediately accept the popup invite although I have not confirmed this myself. While this can often occur due to limited bandwidth or a spotty connection for some players, after patch 2 this became a more widespread issue where players are not able to join multiplayer games. ANY DEVELOPMENTS WILL BE UPDATED HERE AND IN "NEWS AND ANNOUNCEMENTS" IF YOU WOULD LIKE A DIRECT RESPONSE OR DIRECT CONTACT, PLEASE CREATE A NEW THREAD IN THE MAIN BUG REPORTS SECTION. IF YOU HAVE A QUESTION FOR ME, OR WISH TO REPORT A BUG I WILL LIKELY MISS IT AS I DO NOT CHECK THIS THREAD OFTEN OR CHASE THINGS HERE IF YOU WISH TO SHARE YOU INFORMATION ABOUT THE ERROR YOU EXPERIENCED, PLEASE DO SO BELOW Patience is a virtue, so is expressing the problems your having to them instead of coming up with absurd assumptions about everyone.NOTE: THIS IS AN INFORMATIONAL POST ONLY! Which will get optimized as we report issues to them, and they take the time to make it work properly. I'm noticing more graphical glitches in A20 than 19.6, you know why? Early access game with an unstable version. my friends aren't available.Īs for the performance being bad, have you checked any of the changes made in A20 compared to 19.6? There have been massive overhauls to zombies and random gen. I haven't done any testing with it in A20 yet as. I've had no issues ever running multiplayer, aside from the blades trap health not updating properly and rendering them unusable. I don't play multiplayer because my 3 friends that did play all got boring jobs at places that don't offer remote work, and the bills don't pay themselves. It would be amazing with just a little attention to making the servers able to handle the population, let modders do the rest. TFP ofc can do what they want and I don't fault them for not supporting it because they can do whatever the hell they want. The performance is absolutely terrible and unplayable with any kind of population on the server. ![]() ![]() A20 has to be the most unstable release for multiplayer that I've been a part of. I guarantee this game would take leaps and bounds if TFP would support it. The only reason there aren't more people playing it is because the performance is bad. And the old "there aren't enough people who want to play multiplayer" argument needs to go away. I, along with many others, will only play on multiplayer servers. I know that they don't care about multiplayer (even though they have resources in game specifically for it) but it was generally serviceable with mods and such. Right now, my dedicated server has 12 people playing with 600 max active zombies and I get a solid 60FPS on my rig, and our potato-computer players get around 20 to 25. The difference between them is almost 40fps if you are playing on a decent computer. You need to adjust your server setting, by default, lots of dedicated servers reset to the MAX cap for loading buildings, you really want it set to only 4 chunks. ![]() Please optimize A20 because this lagging is terrible (and we didn't had a blood moon with lots of Zs.) I play 7dtd since A10 (in steam i have a record of 422 hours) and it is one of my favorite PC games. Maybe it's because of that optimized "rendering" of buildings far away. I seems to happen when we move in a direction where at a lot of buildings can be seen. Mainly when we run but sometimes even when we just walk. We played with 3 players on the same dedicated server (no VM) which we used already for A19 (for hundreds of hours real play time) and in A19 we never had such a huge number of lags.
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